The group starts their fifth day headed to Oakdene setting camp in the wilderness on the boarder of Maccordia. A contemplative Taran takes care of the horses while Traavor plays his dog AS a dog. Watch is set and all hope they will get a reprieve from danger. Santos summons a celestial creature of great radiance to help protect them. Taran looks at the angelic creature with a new sense of wonder. The angel demands a heavy payment in exchange for her divinity. Negotiations continue between Santos and the angel…until no agreement can be reached and the angel takes her leave.
Santos casts a less potent spell to surround the camp with protection…to little effect it turns out. The group is awakened by the sounds of clanging, fighting and female voices. Vy and Alera, Jeric’s would-be assassin, engage each other as the others are bound by magic leaving them helpless on the ground. Taran and Santos have a bad feeling about this scenerio but cannot do anything or say anything in their current state. The assassin takes a blow from VY. In response, she reveals a spellcasting ability the Heroes had not yet seen in action, knocking Vy down. Traavor attempts to entangle Alera but she escapes the growing grass while some of the heroes are thwarted even further by his spell. Jeric, being one of the only warriors free, dimension hops behind Alera and grasps her. The Samurai breaks free of his hold and readies for battle but Alera produces a powerful dagger and pierces it deep into Jeric Worgrave’s leg. Green liquid drips off the edge of the knife as she twists it deeper into him causing the Duskblade immense pain. The Cleric dazes the assassin and the Samurai flies at her with full force. But Jeric, for some unknown reason to the group, flies away with Alera – escaping a surely deadly blow from Taran. “What are you DOING!!!” screams Jeric the moment before he takes to the air. Racing past him then suddenly stopping and turning back, Taran looks upwards towards the fleeing Jeric and exclaims, “What are YOU doing?!”
After the scuffle, Alera is subdued but snarky with the group. Taran holds her guard with his sword while Traavor keeps attempting to use the wand he discovered on the ground to no effect. VY remains unconscious. The Duskblade addresses Alera: “You may have had the best strike, but I won the battle.” Jeric escorts her off, bound by his chains. The exchange between the two of them is hard to dicipher from the others in the distance, but it is clearly heartfelt. After Jeric releases her and she vanishes before their eyes, Jeric takes a solemn knee.
Vy is revealed to be victim of a doppelganger who has purported himself as Berek along with many others along our Heroes’ adventures. The villain serves a dark lord, exclaiming the Gods are leaving this world and soon all the world will be doomed. Enraged at the treachery, Santos and Traavor deliver strikes of lightening until the wretched creature is obliterated.
The group somehow manages a restful night and wakes with a reflective tone about them. Santos casts remove fatigue on Darious and Taran who kept watch over the night.
Taran and Santos press Jeric with questions about the red-headed assassin, her connection to Talarra and the news she shared with him. Jeric reluctantly spills his guts, revealing that Talarra has taken his mother for his own and keeps Jeric’s sister as a slave. Taran and Jeric agree Talarra will have his day. Even the Lightbearer states, " Sooner than later will be best." The group realigns their travel plans for destinations after their time in Oakdene in which they hope to gain access of the true Divine Augmenter.
Towards the middle of day six they encounter a walled path as a hooded figure approaches them. After healing him and offering him gold, he demands their credit wands and summons a group of undead ogres. #Great
Darious charges forward on his horse, toppling the assumed necromancer, Ferris. Santos immediately sends shattering light into the ogres and two of them instantly explode in a green gooey mess. Traavor, in his Rhino form, encases the bandit leader in stone. The Ogres retaliate by wailing on Jeric and throwing boulders at Santos. One of them topples over the cliff and lands face down while the remaining three encircle the Heroes.
Santos fires off a spell from the Light that harms them all, leaving one of the undead ogres in a pile of ash. The Heroes all join in and start to hack the remaining ogres to bits as they flee in terror. They are quickly hunted down and dispatched.
Crossing the border of Maccordia into Traindur, they find a small provincial town harboring a modest Church of Light and a bank. The Heroes make a deal at the bank (utilizing some heavy convincing) for a favorable exchange on their credit:gold ratio. Afterwards, they are promptly turned away from the church as Santos’ reputation has quickly spread. They set up a small camp and Day 7 actually goes off without a hitch (for once)
Traveling through a thick forest path, they make their way to a Hill Giant guarding a bridge between a giant chasm and the Golden Saviors. Of course he wasn’t just a hill giant guarding a bridge they needed to cross, but rather a Hill Giant Were-Boar. Jeric’s attempt to cast a spell was vanquished. The Samurai, in a regal charge that was both riveting AND ferocious, landed devastating blows only to be completely mauled by the gruesome under-estimated creature. Santos and his Light begin to dismantle the beast but not before more violence comes their way. Darious cuts into the beast after joining the fray but this giant has healing powers that prove to be fearsome. They continue to try different tactics to take this awful thing down but it transforms into a full were-boar and charges down Santos. The Cleric is knocked over as Traavor stumbles his charge and, in an actual cliffhanger, Santos delivers a fatal blow to the beast slaying him on the bridge. Collecting some treasures from the werething and healing everyone with Santos’ Light, the group sets forth for…
A crossroads forces the adventuring party towards a path through caves because giants have ruined the other way. Bad idea because Santos or his horse are never quiet (#RolledaOne) causing some crazy-lizard Behir creatures to come flying and screeching down from the rooftops of the cave. OH and then another one comes from the cave in front of them. This is a creature closely related to blue dragons and is not to be trifled with.
Facing this thing and another on the way, Santos and Traavor unleash fire at the beast. They scorch it while Jeric tries to add to the carnage by wrapping his chain around the beast. This first Behir is looking worse for the wear but it unleashes a bolt of lightening at the Samurai sitting on his horse. It rips through him but the magical armor absorbs most of the hit and the beasts retreat in fear.
OOOPS. Taran almost figured it out but got scorched while scouting. He discovered one in the cave up the hill to the front of them and, unfortunately, one hovering above the cave in which the Heroes were currently standing. Santos, with his power of the Light, heals Taran once again and they start devising a new plan to attack these unwanted dragon-like creatures.
Of course, the Behirs were still hanging outside of the cave waiting for them. When Santos channels his Light he kills one beast only to have it collapse on him and his mount. The other carries Darious into the air and Traavor grapples him. The beast clamors away in fear. The Heroes plow through the rest of the caverns and find themselves in the modest town of Eden. An odd, and well-armed town. #Bizarre
Early AM. The Heroes saunter into town and are first dismissed by the townsfolk and then really dismissed when the black cleric asks for help. Luckily, they are pointed towards the inn and make their way there. The innkeeper seems wary of them but lets them in on a known secret: Oakdene is a death wish. He comments, “Before you go, Stock up if you can and if you dare.” The innkeeper also suggests Fer Arenmer as an option for help before they depart…
After getting ripped off at the potion store, the band of adventurers go into the general store. After Taran intimidates the small, feeble clerk they quickly retreat into the town square to be confronted by the local guards…again. They then retreat back to the inn. They find Fer, sober him up and pay his horrendous bar tab. Taran also buys him a horse. Ralen Mayswire appears from Valencia and tries to strike a bargain with the Heroes in their attempt to retrieve the Divine Augmenter. Obviously, this offer is refused and they set off to Oakdene with Fer. Before departing, Ralen warns the Heroes that they have made a terrible mistake in denying his request.
At the arrival of the crossing of the feared Oakdene, the horses are boarded at a place where they will be safe. The Heroes slowly make their way into this seemingly dead and abandoned town. The dead aimlessly walk the streets and the stench is potent but Fer helps guide them about…
Approaching a huge manor, Fer leads them to the steps and pleads they find his son while he stands guard. The group slowly makes their way forward into a certain-to-be-perilous situation. Oddly, they are granted access by a very live butler. The scene is a glamorous dinner party in honor of a young Sigfried (and perhaps his father). Dodging a clever rouse, the warriors opt to not eat their soup which turns out to be deadly for the dinner guests. The manor is suddenly set upon by angry townsfolk while the seemingly dead dinner patrons rise to engage them. Caught in between both sides are the Golden Saviors. It is a very grave situation for them all…