Purion

Overview

Contradiction in nature is the root of all motion and of all life.
- Georg Wilhelm

As with any world (and even among The Gods themselves), there is always an opposite to the norm. Majeria’s yin to its yang is Purion.

Purion is… different from the rest of Majeria. For one thing, apart from the Frozen Lands, it is the only landmass separate from Majeria Proper. Surrounded by water on all sides it can only be reached by sea or air. Foremost among Purion’s differences however is its stance as a nation on magic. Magic is viewed by all Purists as an abomination. Use of it is strictly prohibited and those that do within its borders face death. This attitude is held universally among all Purists. Woe be it to the wayward spell-caster that finds themselves face-to-face with one.

History

About 100 years ago, future Purists were the closest thing Majeria had to a formal religion. Ironically, Purists worship and revere Essence much the same way most Majerians do. Knowing it was the life-blood of the world in which they lived, they saw it as an all-powerful entity before which they humbled themselves. Their attitude towards Mages was much different. Even though Mages were the only ones capable of shaping Essence it didn’t mean they should, especially to serve the whims of a lazy and self-entitled public. Mages, they felt, were raping the land and sullying the purity of Essence. Logic then dictated if Mages, who shaped raw magic, were enemies of the world so too were any magic users selfishly casting spells for their own means. Individuals who benefited from magic were no better; they were just smaller parasites.

This mindset took hold and spread quickly. While many, many Majerians refuted these ideas, enough people began to challenge conventions. Debates sparked across the land and tensions rose quickly. Things were exacerbated when a leader emerged from the anti-magic movement some five years after its beginnings. A human referring to himself only as Abaddon escalated the conflict in major cities. His fiery speeches breathed new life into his compatriots. Mass demonstrations, strikes and general unrest followed where he went.

Eventually, the Majority decided enough was enough. In no uncertain terms the dissenters were told they were no longer welcome in Majeria Proper. If they wanted to live free of magic, relocation was their only option. Surprisingly, little violence came of this. Neither side was willing to back down but both agreed separation was the best option. During this time Abaddon dubbed his people Purists and the independent nation they sought would be called Purion. They decided to leave the main continent altogether and settle on the microcontinetal island off the eastern seaboard. Prior to the Purist emigration, that land was wholly uninhabited due to the lack of Essence veins present. Early explorers decided it was best left alone but it served as a perfect spot for the separatists.

Life was difficult on Purion without the aid of wizards, sorcerers and Mages to build cities. Purists were forced to use their bare hands and the learning curve was steep. This hardened the Purists and their hatred of the magic-users grew stronger than ever. Through determination they forged ahead and built a functioning society of craftsmen and warriors. They emerged stronger than ever as a group using their collective resentment and anger towards Majerians as a powerful unifying force.

For twenty years communication with the mainland was nil. Majerians, much to their delight, heard nothing from the Purists. It was as if they vanished from the face of the world. The silence was finally broken when a lone messenger appeared at the gates of Wyldshire. He brought with him the Doctrine of Amram. The document (penned by Abaddon, Father of Purion) stated that Purion had forever closed its borders to all non-Purists. Anyone attempting to enter, particularly magic-users, would immediately be put to death. Any encroachment into Purion would be considered an act of war. To reinforce the point, the messenger (who was actually a Purist warrior of great skill) proceeded to engage and dispatch an incredible amount of guardsmen and spell-casters alike. He was finally defeated but on his person was something frightful: Essence Bane. This previously unknown poison explained the messenger’s ability to take down wizards and sorcerers so easily. Its effects were deadly to magic users, spreading through their systems with great rapidity. The message was received loud and clear. The Doctrine of Amram was circulated throughout all of Majeria Proper. All nations reached the same conclusion – Purion was to be avoided. Any Majerian attempting to head there took their own lives in their hands.

During The Mage Rebellion fear was sown among the masses when they were led to believe Purist terrorists had infiltrated the cities. The assassination of Everett Callow was also blamed on Purion. All of it was a convenient smokescreen for the Mages. Purists are the stuff of nightmares and the Mages took advantage of that reputation.

Purion remains silent even with the revelation of the return of The Gods. No one dares violate the doctrine. The sting of Essence Bane is quick and gruesome…

Purion

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