Token Tracker 5000
|Name||Red Token||White Token||Blue Token||R Ultimate||W Ultimate||B Ultimate|
Red Tokens = +2 to any attack roll (this can used after you make the roll turning a near miss into a hit)
White Tokens = Reroll ANY roll once per session (you must use the new result, better or worse)
Blue Tokens = +5 to any skill roll (effectively making you trained in the skill for that roll, this may be used AFTER the roll)
Master of Combat Token (Red) = Automatic Critical Hit with all damage multipliers (Spellcasters automatically deal max damage with a spell); creatures not subject to/immune to Critical Hits receive full damage as if made by a single strike; use of this token bypasses all enemy Damage Resistance (DR) for that strike.
Boon of the Essence Token (White) = Immediate restoration of all lost HP, removal of all negative Status Effects, Spellcasters gain back all expended spells and PC gains a major clue to a mystery of their choice (provided by the DM).
Insight of the Gods Token (Blue) = Automatic Non-Combat Success; if used in a formal Skill Challenge, the PC’s succeed and all XP is awarded (must still be role-played); in one-off roll situation (i.e., single Skill Check, saving throw, etc.) the PC is successful and granted some sort of advantage by the DM.